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Blessing of Elim
작가노트 2023
『그들이 엘림에 이르니 거기에 물 샘 열둘과 종려나무 일흔 그루가 있는지라 거기서 그들이 그 물 곁에 장막을 치니라 』 
  (출애굽기 15:27) 

『종려나무 가지를 가지고 맞으러 나가 외치되 호산나 찬송하리로다 주의 이름으로 오시는이 곧 이스라엘의 왕이시여 하더라』 
  (요한복음 12:13) 

엘림에서 풍성하게 그늘을 만들어주는 종려나무에 먼저 집중해보았다. 성경에서 종려나무는 30회 이상 언급되는 나무이고 존경과 기쁨, 승리와 번영을 상징한다고 한다. 그 나무의 뿌리는 100~200m로 아주 깊게 뻗어내려 어떤 가뭄에서도 살아남고 불에 태워도 싹이 자라기에 불사조(Phoenix)란 속칭까지 가진다고 한다. 종려나무의 잎사귀는 웅장하고 화려하다. 종려나무에서 열리는 대추야자는 신의 선물로 불리며 맛도 좋다. 이처럼 성경에서 사랑받고 현재도 사랑받는 종려나무를 아름답게 표현하기위해 많은 종려나무의 모습들을 조사했다. 한그루, 한그루를 초상화와 같이 담아낸  < A palm tree >시리즈를 가장 먼저 시작했다. 수관(樹冠: crown)의 형태에 따라 나무의 성격이 달라 보이고 열매가 매달린 모양에 따라 다른 매력을 가진다. 두그루씩 세그루씩 점차 모여있는 종려나무의 개수를 늘려가며 < Two Palm trees >, < Three Palm trees >, < Palm trees and a spring >, < Palm trees and Gold dates_1, >, < Palm trees and Gold dates_2 >를 작업했다. 이들을 작업할 때는 배경의 색감을 달리하여 종려나무 그룹들이 있는 환경과 시간때가 달라 보이도록 했다. 샘이 함께 있어 트로피컬함을 강조하기도 하고, 배경과 나무의 색감에 채도를 낮춰서 새벽녘 같이 보이게도 하고 사막의 한가운데 있는 것 같게도 표현했다.  

전시의 제목을 가진< Blessing of Elim >과 < Elim >은 샘과 함께 있는 종려나무를 강조한 작업들이다. 종려나무들이 모여 있는 사이에 있는 샘들은 분수와 계곡의 형태에서 착안했다. 솟아오르는 물줄기는 분수의 형태에서, 계단식으로 흘러내려오는 모양은 계곡의 모습을 닮게 했다. 물과 종려나무의 조합은 오아시스, 낙원을 떠오르게 한다. 엘림은 이스라엘 백성에게 광야가운데 있는 낙원이고 휴식과 치유의 공간이다. 안식이 되어주는 공간에서의 쉼은 다시 떠날 광야를 돌파할 힘을 준다. 전시의 작업들을 보는 감상자들이 현대라는 광야에서 잠시나마 Elim을 누려보고 휴식과 치유를 얻기를 소망한다.

이스라엘 민족은 신광야, 바란광야, 진광야 등 많은 광야를 거친다. 엘림에서 나오고 겪는 광야는 신광야이다. < Wilderness >는 신광야의 모습을 그린 작업이다. 엘림과는 달리 척박하고 무채색의 공간으로 표현하였다. 그 공간에 그려진 나무는 싯딤나무이다. 싯딤나무는 어약궤와 성소를 지을 때 사용된 나무로 성경에 조각목으로 번역 되어있다. 제멋대로 가지를 뻗어 내며 자라는 싯딤나무를 아름다운 성전의 재료로 사용하심 같이 우리의 삶이 광야에서 하나님의 재료로 쓰임 받는 자가 되길 바란다.  
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380-750nm
작가노트 2022
인간의 눈은 빛을 통해 볼 수 있는 정도에 한계가 있다. 우리는 빛이 반사해서 보여주는 사물들의 색을 눈으로 인지한다.
380-750nm은 가시광선의 범위로 사람이 빛을 통해 눈으로 볼 수 있는 빛의 색의 범위이다.

빛과 색에 대한 관심은 카메라와 프로젝터를 사용하면서 시작되었다. DLP프로젝터를 사용하던 중 카메라로 빛의 색을 포착하게 되면서 우연히 컬러밴드에 대해 알게 되었고 이후 적극적으로 빛과 색에 관심을 갖게 되었다. DLP프로젝터가 색을 보여주는 방식에는 내장된 컬러휠에 있는 빨강, 파랑, 녹색 의 빛의 3원색을 사용하고 있다. 이를 카메라의 빠른 셔터스피드로 포착하여 발견하였고 이 색의 변화들은 수평의 컬러 밴드로 나타나는데 이런 현상을 일종의 플리커링 현상이라고 한다. 이것은 기기전문가의 눈에는 오류로 보여지는 현상이지만 나에게는 작업적 영감을 주었고 적극적으로 작업에 활용하게 되었다.

초기의 색상패턴은 카메라로 잡히는 색의 패턴들을 그대로 사용했었다. 이후 컬러밴드의 색상을 포토샵으로 조작하여 보다 더 그래픽 스러운 인공적인 색상의 페인팅으로 표현하고 물감의 두께감을 더하여 디지털패널과 캔버스회화 사이의 경계에 선 작업을 하고자 했다.

그리드패턴(격자무늬)은 포토샵의 투명패턴에서 관심이 시작되어 사용하였다. 디지털상의 약속으로 사용되는 기호로 회색과 흰색의 그리드패턴은 투명으로 인지되어야 한다. 그 약속은 디지털세대인 우리에게 매우 익숙한 것이다. 또한 그리드패턴은 현대화 과정에서 매우 실용적으로 쓰이는데, 도시 건설과정부터 디지털패널의 픽셀 등 현대의 구성 요소를 설명할 때 빠질 수 없는 부분이라고 본다.

또한 그리드는 회화적으로도 매우 유용하다. 레이어를 만들어가는 방식에서 그리드패턴은 중첩되고 쌓이는데 이것은 회화에서 물감의 층위를 보여주는 매우 좋은 방식이다. 그래서 그리드는 디지털 스러움과 회화적인 표현 두가지를 다 가능하게 해준다.

2017년부터 하남시에서의 도시화과정에서 발견되는 풍경과 사물들을 이미지로 적극적으로 다루기 시작했고 한병철을 시작으로 지그문트 바우만의 책들을 읽으면서 현대에 대한 학자들의 통찰에 관심을 가졌다. 그들의 통찰들을 통해 나는 현대의 모습을 그림으로 담아내고 싶다는 생각을 하게되었다. 우리가 일상에서 마주하는 사물들과 풍경들은 우리시대의 거울 역할을 하며 세상의 일부를 보여준다. 그래서 자연스럽게 나의 주변의 사물들과 풍경을 소재로 삼았고 동시에 프로젝터와 카메라로 포착된 색상과 패턴을 입혀 더욱 다채롭게 변화해가는 현대를 보여주는 작업들을 진행하고 있다.

나의 작업은 디지털 이미지와 회화의 중간 영역에 있다. 스스로 빛나는 디스플레이어에 있는 디지털 이미지는 빛이 빠진 색인 물감으로 작업된다. 빛으로 존재하는 늘 현재인 이미지가 작가의 붓질과 물감의 레이어를 통해 시간과 역사성을 가진 현존하는 사물이 된다. 발열하는 디지털 이미지를 페인팅이라는 물질로 굳히는 작업들의 결과들이라고 볼 수 있다. 디지털스페이스와 회화의 경계에 선 작업은 가상과 현실공간을 오가며 현 시대를 살아가는 우리의 정체성과 비슷하다.
380-750nm
Artist Statement  2022
There is a limit to which the human eye can perceive through light. Our eyes recognize color due to the reflection of light against an object, allowing us to observe 380 to 750 nm of color range.
 
First, I became interested in light and color after using a camera and projector. I discovered the color band by photographing the color and light while using the DLP projector.

The DLP projector displays color by using three primary colors of red, blue, and green light in the built-in color wheel. While photographing at a fast shutter speed, the colors change and present themselves in a horizontal color band, formally known as the flickering phenomenon. To device experts, this phenomenon can be seen as a mechanical error, however, to me, it was a spark of inspiration that triggered my artistic motivation.

For the early color patterns, I utilized the same color patterns captured by my camera. Afterward, the color bands in the images were Photoshopped more graphically with artificial (neon) color paint. Also, I added more thickness to the paint to work in the boundary of the digital panel and canvas painting.

Furthermore, I applied the grid pattern after I became interested in the transparent pattern of Photoshop. It is commonly agreed upon in the digital world, especially in our generation, that the grey and white grid pattern represents “transparency." Additionally, the grid pattern is very practical in the modernization process and indispensable to explaining the modern components – from the pixels of the digital panel to the process of urban construction.

Moreover, grids are very useful in painting. The grid patterns are superimposed and stacked while the layers are made, which is also an effective way to show the layers of paint in a painting. Hence, grids allow both digital and painting-like expressions.

I began to actively work with the scenery and objects of the Hanam City urbanization that began in 2017. My interest in books by Han Byung-Chul and Sigmund Baumann played a key factor in observing the modern insights of scholars; I had the urge to express modern times through their insight. The daily scenery and objects around us reflect our times and provide a partial perspective of the world. Therefore, these naturally became the subject of my design work where I apply the colors and patterns captured by the camera and projector, and portray the more “colorful” changes of the modern era.

Overall, my work stands in between digital imagery and painting. The illuminating display machine includes digital images painted with colors lacking light. Then, the ever-present image of light transforms into a real-life object with time and history through the artist’s paint strokes and layers of paint. In a sense, the heated digital images are solidified by the paint material. Working between the digital space and painting resembles our modern generation that lives between the virtual space and real environment.
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A modern society that has been losing weight
‌2018


SEUNGHAE PARK 
The world losing gravity


‌Hanam City I have lived in since 2008  used to be an undeveloped area near Seoul, but after the restraints for the green belt development was lifted in 2005 it has undergone large-scale development and redevelopment. I live in the midst of rapid urbanization and witness numerous changes every day. I photographed and documented the landscapes that cannot be found after today. Then I suddenly realized that I had too easily changed the world in the process of photographing and editing. I had easily modified colours, adjusted and changed things in the virtual space using various tools. In the two dimensional virtual space, the world was altered through just a number of clicks. What a world. One click could potentially reproduce images infinitely by selecting the subject, changing it into a transformable state, then distorting it through various techniques.

The change we experience in the everyday world is no different from the editing that happens in the virtual world. People select a tree, transport it into the city to line streets, and trim it so that it doesn’t grow out of a certain boundary. A tree which is a living organism that spreads its roots in one place becomes something that is transferable. Likewise, places of redevelopment undergo various changes as in the virtually edited world to achieve urbanization.

In the end, I realized that the virtual world and the real world are slowly converging. It is no longer a surprise that what is designed and visualized on screen becomes reality. Rather, it is considered normal. However, the real world and the virtual world are fundamentally different. Even the heaviest objects are easily transported with one click in the virtual world, whereas in reality, objects have different weights. In other words, the fact that the virtual and the real are converging may indicate that the real world is slowly losing its weight.

Having weight and not having weight is an important difference. Plainly speaking, we take different attitudes when we carry heavy objects as opposed to light objects because the load that we experience are different. However, the weight of an object is undetectable in the digital world, and the rapid change in modern society reduces the weight of objects, making it even more ambiguous. In a world where so much focus is on change, we no longer feel the need to recognize the weight of objects and lose the sense of responsibility in handling them.

What does it mean to lose weight in the real world? It signifies that the value of objects is disappearing. The world full of multi-colour screen lights diminishes the object to mere amusements, tantalizes our vision and reduces objects to simple consumer goods. In a world of major technological advances, we are surrounded by objects that lack value. People aspire towards absolute freedom and convenience while our surrounding slowly lose weight. Any place is easily modified and transported as we slowly approach an increasingly lighter and brilliant world with no gravity.


The screen


People live in one of the busiest times in human history today where one’s eye wander through computer screens day and night. There is hardly anyone who live without a digital device even for a single day, and almost everyone reads, browses through images and videos while they work and rest. If the images are convincing of reality, people are immersed and amused by the images in front of them without caring whether they are real or fabricated. Visual amusement is one of the many important aspects that are pursued by people today. People use various graphic programme tools to dismantle the boundary between the real and virtual to create images for amusement. Creating more dazzling and eye-catching ‘real’ images are an important factor of visual amusement by which everything from objects to spaces are created in the virtual. While the real objects in our daily lives have become comparatively dull, the images captured on screens go beyond reality to re-construct all imaginable realities. In the end, the real and the virtual is fused inside the screen while the weight and value of real objects have become as light as the images that wander in the virtual.

The frigid artificial light on the screen wipes out ‘experience’ such as the spatial texture, sense of height and smell. Google street view allows one to go to places as if they exist before the users’ eyes, and museums use virtual reality digital instruments to allow for exhibition viewing. People are misled into thinking that they have gained actual experience through these spectacles, while expectations for real bodily experiences are lowered due to the relative banality of it compared to virtual experiences.

The “Paris syndrome” argued by Japanese psychiatrist Hiroaki Ota explains the difference between the real and the virtual experience well. Young Japanese tourists who had come to know the picturesque streets of Paris and Eiffel tower through images prior to their journey suffered depression after visiting it in real life due to the differences between the imagined images and its reality. As such, perfectly represented beauty is a true temptation which lures people to immerse in visual experiences, paralyzing them to over-stimulating screens that subordinate all senses other than the visual.
Lifkin quoted Baudrillard that people of modern society live in the virtual world of screens, interfaces, and networks, and that we ourselves have become screens living in an aesthetic hallucination of reality (Rifkin, 2001). In other words, our lives are lived dependent on our eyes where communication, consumption, and experiences are limited to the screen. The development and mass provision of virtual reality devices merely expands space that can only be experienced through the eyes, furthering the loss of physical spaces and real experiences. Hence, we have come to neglect our corporeal senses other than the eye and the hand, which looks at the screen and clicks on interfaces.

Our sense of judgment and responsibility has also declined as we live in endless spaces with endless streaming of information. The screen overflows with irrational and unreliable information, and we lack the thresher that separates the lies from the grains of truth (Bauman 2012). We use and share information uploaded by an unspecified number of strangers without any reliable filters. As images of the real and virtual are transfused, information is also consumed where truth and falsehood are transfused. People can no longer judge what is true nor care to know. With the lack of judgment in the ocean of unknown facts, rather than exposing our true selves, we create and exist within fabricated identities. People feel more liberated in their virtual IDs rather than their own selves encapsulated by narcissistic tendencies. As Narcissus solely focused on expanding himself and eventually became locked in a closed system (McLuhan, 2006), we sink in ourselves distancing away from the true self and familiarizing with the edited self based on self-produced positive images.

The physically non-existent life on the screen, despite its endless appearance, seems more beautiful and peaceful than the complex and burdensome real life. There are numerous choices to be made in that endless space of nothingness where people without any sense of responsibility can cancel or reverse their many decisions. Hence, people unconsciously click on things that catch their attention without feeling the responsibility for their actions. People flee from the real life where there are responsibilities because in the virtual world everything is so easily reversed.

The images on the screen do not burgeon or radiate since life and death are erased. The negation of fading is embodied in burgeoning, while the negation of shadow is embodied in radiance (Han, 2014). In other words, the shining screen that people face every day is an immortal being which does not fade nor have shadows. There is no time for boredom in a space of amusement where new images and information is incessantly provided, where real life is replaced by a utopian screen. People desire to journey in the world of information which continuously shines without fading and expand the fantastical world that is filled with things that seem enticing. In pursuit of a life that is easy on the body and the mind, we have become wanderers, more precisely ghosts that drift through time and space on the screen.

Un-tact


Rapid development and high efficiency have become priorities in modern society. The distinction between ‘here’ and ‘there’ is disappearing due to the development of digital media and transportation, where broadband internet and fast transportation imply that the dream of instant travels may not be too far. The whole world promotes urbanization, expending large investments in development and growth where high speed have become an important keyword in today’s society.

High speed shortens the distance, and therefore speed expands space as well as destroys space. The modern society obsessed with speed is undergoing uncontrollable fast-paced changes, creating an accelerated society (Shim, 2012). In the accelerated society, obstacles are removed swiftly to expand clean slates for urban areas. Developments reach higher heights and deeper depths in order to avoid the obstacle-rich surface of the ground. As our surroundings become transformed and developed for high speed, the minds of the people are changing correspondingly.

The high speed-obsessed society has resulted in the phenomena of ‘un-tact.’ Un-tact conceptualizes unmanned services which erase contact. In other words, this phenomena has been found because the physical encountering of people hinders high speed. Hence, people choose ‘easy disconnectedness’ over ‘uncomfortable communication.’ It is ironic that the technological society which tries to connect with everything precipitates the technology of un-tact, and has become the backdrop to the disconnectedness among people (Kim et al., 2017).

The futuristic offline store, Amazon Go, has been unveiled in Seattle which does not require a cashier. Here, the customer simply takes their shopping off the shelves and head out of the shop. There are no queues, no need to meet anyone, no need for a credit card. The customer views the grocery list on their smartphone and makes the payment. In many of the technology-oriented countries, including Korea, kiosks are increasingly installed in markets and fast-food stores as well as unmanned stores to allow faster consumption.

Un-tact is an emerging issue, especially in market economies. Non face-to-face contact reduces the cost of consumption and allows a faster and easier consuming method. Also, the machine, which once merely assisted people, began to be perceived as being more trustworthy than man because of the faith in reduced mistakes (Kim et al., 2017). If the technology of un-tact is further developed and disseminated, we will soon be facing machines not people and the physical space of a shop may not be necessary altogether.

The fast developing digital media universalizes un-tact and negates the concept of real physical space. Media replaces the space of experience and our bodies, and we have come to believe and communicate as virtual phantoms that exist within screens. Virilio was quoted in stating that the progress in media will unrealize and destroy all beings (Shim, 2012). In the end, Virilio stated that speed will destroy space as technological media deconstructs the physical attributes of beings and the time and space that allows for their existence (Shim, 2012). In future, space, body and even our self will become phantoms that are reproduced, floating in the digital space where one slips in and out without any physical contact.

If all encounters are made on touch screens for the sole purpose of efficiency and productivity and are limited to screens only without actual contact, once digital instruments are turned off, relationships will also disappear. The easy, dazzling, and ever-changing instant transportation and travel in time, the spectacle visual experiences, and the non face-to-face contact with strangers will simply disappear by switching off a device.

The progress of un-tact will eventually widen the differences between the connected self and the disconnected self. Our identity will be divided by a widening gap between the two, and sooner or later we will have to decide which self to choose. We may already have chosen the connected self over the other whilst living in our digital devices. We turn our devices on every day and contact the screen to fill the void that follows after switching it off as we increasingly spend more time on screen than with people.

We have to regain contact with the real world to awaken the self that is captured and dormant in the fantastical world of screens. Efforts to stay away from those who are different, and the decision not to earnestly communicate and coordinate (Bauman, 2009) are attitudes pursued today. We tend to think that we are individual and autonomous beings existing somewhere outside the world, but the self and the world are a dynamic unity. From the beginning, a person grows within relationships and have the inherent ability to influence their surrounding (Knapp, 2016). In other words, to ignore contact with another means that one is cut off from the world. The dynamic energy in life is created by conflicts and encounters, and the self is awakened when faced with another (Han, 2014). Those who are only satisfied in relation to themselves and live a narcissistic life without contact lose vitality. In order for us to ensure life and an awakened mind, the other needs to be confronted not avoided.


Stepping outside the fluid world


We have become new beings in the context of human history. The virtual world of modernity has become a solid part of the real world and people edit themselves crossing boundaries between the real and the virtual, pursuing a more flexible and momentary life rather than that rooted in the real world (‌Rifkin, 2001). The fast and flexible pace of activities makes it difficult to stand in one place with weight. Bauman (1999) defined today’s society as ‘liquid modernity’ and stated that fluids do not hold space or time, and is always ready to change since it does not stay in a certain form. In other words, while liquids are able to fill up space it is only a momentary condition. The present age seeks transient amusement and pleasure. The trend of the YOLO lifestyle explains well the pursuit of happiness now rather than the willingness to make sacrifices for the future. To ensure this momentary happiness, people look for more entertainment while avoiding the difficulties in real life, and prioritize consumption for the self.

We live in a world without memory, as if on the surface of the water where one image is continuously replaced by another (Debord, 1988). Hence, the sense of continuity rooted in history or the perception that the present is the connection between past and future is being lost. This is the disappearance of the historical sense of time (‌Rifkin, 2001). In the digital medium, the overflow of images and information know no beginning or end, night or day, hence it is difficult to judge which of these materials are worth documenting. In the end, the modern man loses the need to remember as subjects keep surfacing through the digital medium. The more information is dispersed, the world becomes more confusing and ghost-like. People live drowned in the overwhelming amount of information captured on the screen that is always the now, without acknowledging that they are the connection between the past and future.

Life can no longer be defined in terms of phase, completion, threshold or transitions. People rather just move from the now to another now (Han, 2014). we have to find where our beings could be rooted in midst of the fluid society that we live in. Remaining in the fluid world of images and information doesn’t allow for perception or judgment because everything is precarious and uncertain. If we are in excessive exchange without a clear sense of self, the self will be shaken constantly living an unconscious life of clicks without identity. We know that a tree deeply rooted in one place can withstand adverse weather and bear healthy fruit, and we also know that those who walk slowly gain more experience and journey further than those who move too fast. In other words, once we step outside the accelerating world and face the real world, the experiences gained from various spaces, objects, and people will become an important impetus of our lives, and allow us to recover our corporeal meaning. Once we regain certainty and trust as beings existing in a fixed space, we would become firmly rooted amidst a fluid society.

Bibliography

The Screen

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Bauman Zygmunt , 44 Letters from the Liquid Modern World, Eunpyeong Cho& Jieun Kang, Dong Nyeok, seoul, Korea, 2012, 18p
Herbert Marshall McLuhan, Understanding Media The Extensions of Man, Seonggi Kim,Mineumsa, seoul, Korea, 2006, 82p
Byeongcheol Han, Transparenzgesellschaft, Taehwan kim, Moonji publishing, Seoul, Korea, 2014, 157p

Un-tact

Nando Kim, Trend Korea 2018, Miraeuichang, Seoul, Korea, 2017, 316p
Nando Kim, Trend Korea 2018, Miraeuichang, Seoul, Korea, 2017, 321p
Hyeryeon Shim, Media philosophy of the 20th Century: from analog to digital, Greenbi, Seoul, Korea, 2012, 246p
Bauman Zygmunt, Liquid modernity, Ilsu Lee, Kang, Seoul, Korea, 2009, 176p
Natalie Knapp ,Der Unendliche Augenblick, Yeongmi Yoo, across, Seoul, Korea, 2016, 64p
Byeongcheol Han, Transparenzgesellschaft, Taehwan kim, Moonji publishing, Seoul, Korea, 2014, 186p

Stepping outside the fluid world

Rifkin Jeremy, The age of access : the new culture of hypercapitalism, where all of life is a paid-for experience, Huijae Lee, Mineumsa, seoul, Korea, 2001, 274p
Bauman Zygmunt, Liquid modernity, Ilsu Lee, Kang, Seoul, Korea, 2009, 8p
Guy Debord, Commentaires sur la societe du spectacle, Jaehong Yoo, Ulyuck, Seoul, Korea, 32p
Rifkin Jeremy, The age of access : the new culture of hypercapitalism, where all of life is a paid-for experience, Huijae Lee, Mineumsa, seoul, Korea, 2001, 300p
Byeongcheol Han , Duft der zeit : ein philosophischer essay zur kunst des verweilens., Taehwan kim, Moonji publishing, Seoul, Korea, 2013, 34p